How to Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. HE rounds might tempt players with their damage potential, but their inability to penetrate makes them practically useless against most tanks. Tank Shells Guide - War Thunder ammo types explained - … I will try to make a graphic of all good ( and bad ) tactics that are commonly used in game. At Rank IV. This page was last edited on 16 August 2019, at 14:30. Speciality shells like APCR and HEAT are worth experimenting with but require precision to mete out significant damage. While a few more lightly-armoured, open-topped tank destroyers exist by Rank IV, the solid armoured casemate designs remain a prominent figure in the Soviet tech tree. As such, repositioning by moving out of the line-of-sight and then changing the firing location will buy time in the enemy not realizing where the shot come from. Anti-air vehicles in the British tree are often lackluster in firepower, earlier ones relying on either regular machine guns or the large 0.50 caliber ones before switching over to more reliable autocannons. Once comfortable with the game, Realistic and Simulator Battles can be considered for further immersion into the War Thunder battles. I will add knowledge to this thread as people submit information. To […] Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. How to: Light Tanks 4. The T-50’s main downfall is a result of its greatest strength. Vehicles restricted from being researched are noted by being under a dark red overlay, with indications that the vehicle is locked. So, fast tanks like the Cromwell are working alongside heavily armoured ones such as the Churchill tanks. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. Every second of exposure represents a risk one should be aware of. With this, even if they did identify where the first shot originated, the repositioning will ensure their gun sights are not aligned onto the last appeared area, buying extra time as the enemy would then need to readjust the sights towards the new location. The AI tanks may, of course, use their turrets and shoot at players while moving towards the square. With seven nations in the game as of Update 1.85 "Supersonic", there are lots of starting points to choose from for the War Thunder tank career. Unlike modifications, the training of a crew are specific to the crew slot in the line-up and can be transferable to any tank the crew is using (except "Expert" and "Ace" status). The next thing to take note of is a map of the battlefield on the right side, where diamond symbols with letters on it will be pinpointed, these are the primary objectives of any War Thunder tank battle. Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. PROS +very fast +very small +good gun for its BR (fast reload, good penetration) CONS -no more binoculars to spot enemies -slow turn in place Tier II After buff M4A1 with 105mmshort gun get 2.7 BR, that makes t… It was released on June 2018. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. The German tanks excel in the later tiers, with the likes of the iconic Tiger and Panther tanks. However, this also means that against enemies that are more focused to a specific trait, the American tanks would do poorly in regards. How to survive in a heavy metal machine while under fire. Some American vehicles such as the M4A1 and the M10 are available to supplement the odd French tanks. If your team needs to quickly capture the "A" point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the "ticket bleed". Medium tanks are the jack-of-all-trade tank in the game. A simple tip, and one you can do before even entering battle. You can also use your mobility to get to the enemy's sides, thus giving you a good shot on the vulnerable weak side of the tanks. Studying these tactics seriously by reading up on, practicing, and using these principles to your advantage will greatly increase your effectiveness in a dogfight. Things quickly turn chaotic during tank fights, especially for those new to War Thunder. This is further divided into groups separated by a value of 1.0, so matches would consist of vehicles in the 1.3-2.3, 1.7-2.7, 2.0-3.0 and 2.3-3.3 vehicles. When you must move into an area that an enemy tank is aiming at, remember to pre-angle your armour and aim your weapon to do as much damage as you can with your first shot. Tank turrets can generally raise more than they can lower, and being up high reveals your tank’s most vulnerable areas for all to target. Once these considerations are taken into account, click any of the orange "To Battle!" In tank warfare, flanking is absolutely essential to gain an upper hand over the enemy. Their relatively small size makes them valuable for stealth on the battle field; and their high speeds allow for quick transportation to assist troops in battle. Starters: However, the armour in these tanks is often the bare minimum, and sometimes even thinner especially on the sides. Despite the fact that after a series of tests this tank was not been adopted by the army, many components and solutions of it were used during development of other Soviet tanks, including the IS-7 heavy tank. These tank destroyers, with examples like the Jagdpanzer IV, SU-85, and Semoventes, are distinguished by a fully enclosed fighting compartment with a gun mounted fixed to the front on a flexible mount. 17 votes, 47 comments. Though APCR ammunition may have a large amount of penetration potential upclose, they are poor at long-range fighting, against non-flat armour plates, and have negligible post-penetration damage. Being AI, and due to the way accuracy and aiming mechanics work in War Thunder, they are far, far more accurate than any Firepower is enhanced by longer cannons that now provide more than enough power against enemy armour even at range. War Thunder’s ballistics mechanics are more sophisticated than that, however. Today we’re going to pick the most effective and the most reliable guided missiles of War Thunder! 125 24 The slope and angle of your armour effectively increase the thickness of your plating as well as the likelihood of shells bouncing or ricocheting off without doing any damage. Once a mode is set, click the large, orange "To Battle!" In this guide, We try to focus on Best Vehicles by Nations in War Thunder game. First thing’s first, at the top of the screen click over the “To Battle” button to bring up the mode selection window, and select Tank Battles, then click “Army” in the bottom left corner of the screen to switch from planes to tanks. Hello There, this post will be my experience with the Swedish Tank Tree.. As of now, most players that play with a tank above Rank 3 and won over 5 matches with an activity of 60% have well over half of there stars since March 16th, and some free to play war thunder players might wonder if the Swedish Tank Tree is good. By Rank IV onwards as well, the Soviet tree also has a great diversity in the types of vehicles able to be used, with light, amphibious, scout vehicles such as the PT-76B, BMP-1, and Object 906; heavily armoured tanks such as the IS-3 and T-10M; and the medium tanks. However, the guns also lack a comfortable amount of long-distance penetration power, so there may be more than a few times the German tanks would have to wait for the enemy to come in closer for a penetrating shot. This file contains the clean skin file, and the damage model file. One or two spawn depending on vehicle type. Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Whether the enemy spots you or not, this tank will be able to get around all bar the best of War Thunder players and wreak havoc from behind enemy lines. This trend continues up until the Leopard 2A4 at the (current) end of the tree, with great extremes in firepower, mobility, and protection. As such, while these tank destroyers are lightly armoured, probably slow, and most likely of high-profile construction, they provide firepower nearly unparalleled to the matches they can fight in. 1.Russia 2.Germany 3.Kekistan 4.America 5.Brittish 6.France 7Japan I dont know which nation is better to worst for tanks Since last update. For example, it would probably be unwise to take the slow. In addition, later into the game, the second, third, and proceeding vehicles you choose can impact the game. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the tank line up has to be suitable for most/all maps. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. Most German vehicles at this early stage are quite quick due to their light weight and engine power. Since Rank III, Italians start to mostly rely on stealth and speed in any of their own designs. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. The other is the enclosed armoured casemate design that offer decent to impressive frontal armour, though a gun that is contemporary with those in the same rank. Vehicles are then linked via an arrow branching from one vehicle to the next. The other side puts all their chips into mobility and firepower with the medium tank such as the Leopards, being able to outpace the enemies with a cannon able to obliterate from kilometers away. Although the spotting mechanics in War Thunder aren’t like World of Tanks and tanks don’t engage cloak randomly, the client does render/not render enemy tanks beyond a certain range depending on your crew’s Keen Vision skill. These combat vehicles are mainly used to counter slow moving tanks or tanks with a slow turning radius. The only exception is the excellent Rank I truck mounted anti-aircraft gun. Tanks also have “armor” in World of Tanks, which act as the vehicle equivalent of health points. Because even if one side manages to knock out more total tanks than the enemy, if the enemy retains the capture points, they will win by draining the ticket counter. Target flat surfaces on enemy tanks to easily penetrate their armor. For this penalty in armour, mobility may or may not be enhanced as well. We hope that Issue 2 of the War Thunder Community Magazine has an introductory guide, and “The Academy” section of the official War Thunder forum has plenty of threads. A light tank is a tank that usually trades firepower and armor for speed and acceleration. Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. While these could still rely on ambush methods to obtain hits on the enemy, their slower speed and higher profile can make concealment at advantageous positions difficult, often causing them to take up a role similar to heavy tanks to absorb fire from the front while using their cannon to decimate the enemies in front trying to penetrate the thick armour. Get involved in the conversation by heading over to our Facebook and Instagram pages. Despite this exposing your side armour, the increase it provides to your armour value makes it an essential tactic and will help you get the most out of your tank. The enemy has a tank. buttons; the large one on the bottom right or the ones above the vehicle icon (or double-click on a vehicle icon) to spawn into the fight! You will see this car design, ironically called by players "lunchbox", a lot. It generally can be annihilated even by 7.62 mm machine guns from the rear, and by 12.7 mm machine guns from the front, but it's extremely fast on roads, very small, and usually can use hull down positions, even in arcade mode. This is NOT a historical skin. These tanks are easy to penetrate and are destroyed quickly. However, firepower on these tank destroyers are often of a league of the next rank's equivalent, such as the Rank III Nashorn being equipped with an 88 mm cannon that does not begin to appear on tanks until the next rank up. By Rank VI, the British revolve around the Chieftain and Challenger tanks for their duties, with the assisting Warrior for recon tasks. War Thunder isnt bad,tanks are more realistic,driving is more realistic,graphic isnt bad,there are lot of tanks,and the best thing is that tanks who was real are realy powerful,not like in WoT In wot some thanks who were only on paper are 'one of the better' tanks in game Ambush the T-34 on its sides, it is less sloped than the front armour. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Tech Tree trends: This starter guide helps new players understand the basic tactics involved in War Thunder's complex dogfights, the complicated research and modification system of … In any vehicle, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. The epitome of this type of tank destroyer lies in the American M18 Hellcat, which provides very high speed with a reliable cannon to destroy most tanks upon a penetration; yet has paper-thin armour that even high-explosive shells could cripple it. The Semovente tank destroyer branch is rather sub-par, but it proves useful when it's used as ambush tank, slowly getting better armour and ammunition as tree progresses. Now, it is time to select the game mode for the match. The first thing encountered upon joining a match is a vehicle and ammo selection screen, with vehicle selection done atop and ammunition done in the center. British tank destroyers take up an odd niche of supplying much needed firepower, but in many different manners, forcing you to change tactics and adapt to constant design swaps, such as the odd 3 inch Gun Carrier, the rear-facing Archer, mobile Achilles and Avenger, Shoot'n'scoot Charioteer Mk VII, heavily armoured Tortoise, the big-bang slinging FV4005 and so on. Single Objective Map Tactics 2. Not only will you be ditching your team, you will also get a. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Making the transition from a tank novice to a veritable Sherman is a long-winded and treacherous route without proper guidance. Protecting the capture point requires a good knowledge of your tank's strengths and the environment to find good vantage areas and cover. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Keeping an eye out for armour vulnerabilities, offensive frailties or knowing to simply keep a bit of distance between you and a certain type of tank will keep you involved in the battle for much longer. All this is capped off by the introduction of newer tanks like the infamous "Panther" and "Tiger tanks" in Rank III and IV. ОК Cookie policy War Thunder Special offers Pay with a … Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. War Thunder’s tanks are slow, but every artillery round that finds its mark is guaranteed to do real damage. 5 T34-85s fare poorly against an equal number of Panthers and Tigers. Now that the tank is finally track-on-the-ground and ready to rumble, the one thing to keep in mind is to play the objective. To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree. Which … This develops into the concepts of "uptier" and "downtier" as coined by the community, where "uptier" would be placing the 2.3 line-up in a 2.3-3.3 match, while a "downtier" would be in a 1.3-2.3 match. Position yourself a distance away from the capture point so you are able to see any enemy that tries to reach the point, then pick them off when they are either on the way or on the capture point. Choosing a nation. How to: Heavy Tanks 6. So far, therefore, in accordance with the kill/loss ratio the following vehicles (with an indication of the Battle Rating = BR) are the most effective ones in Realistic Land Battles. The reward at the end of a match is largely determined by whether you have won or lost the match, and the outcome of the match is largely determined by who possesses the capture points. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. If you are able to exploit not only your tank's firepower, but also the environment, the enemy may never be able to accurately pinpoint your location and you will be able to pick them off one-by-one. Aim for the … Once a match has been chosen, the map and objective will be laid out for the player. Today, in this post, we will take the opportunity to compare both games to find out which one is better. Alternatively, fighters can be armed with bombs and rockets in a. Should you wish for more excitement in your game play, there are other modes to try out with their own perks! So, you’ve had a look at your tank and discovered your armour is thickest at the front. Ground Forces is split into three game modes: Arcade, Realistic and Simulator. This is best done using natural cover and can be the difference between life and death in a one-on-one encounter with an enemy tank. Your favourite global authority on PC gaming, hardware, and Half-Life 3. A simple tip, and one you can do before even entering battle. Why gamers have carried that fine tradition of instant fiery death through to Ground Forces is beyond any tanking veteran’s comprehension, but ramming is still painfully prevalent. This is where things get aggressive. These late rank light tanks put more emphasis on the firepower to deal more damage for the light weight, so more confidence can be had fighting the ranks they exist in. Sure, if you are patient and don’t mind the grind, you can be a free player. Staying hull down is the practice of keeping the bulk of one’s tank behind cover while leaving the turret exposed. Don’t. Heavy tanks are the breakthrough vehicles of the game and in MMORPG terms, would be the "tank" of the team. These tank destroyers, with examples like the Marder III, ZiS-30, and Ho-Ni I, are distinguished by very little, if any, armour on the design. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. Try to surprise the enemies by attacking on their flanks, even when sniping. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. Razer BlackWidow Elite (Tactile & Clicky). You can unload as many shells into a tank as you want in War Thunder, but if they’re not hitting anything valuable you might as well be missing. From there, the tutorials titled "Tank Control Basis" and "Tank Gunnery" should be completed, with a bonus in currency added once completed. Mobility upgrades the engine, transmission, and suspension characteristics. Anti-air capabilities exponentially rise by Rank V-VI with the M163 and M247 providing heavy fire onto target. Plus, capturing these points result in a nice reward and score boost, so there's something in it for not just for the team, but for the individual! Equally as important as knowing all there is to know about your own tank, being aware of some basic weaknesses and strengths of other tanks can be a lifesaver. As with the plane tutorials it’s shor… By Rank IV onwards, armour has taken a backseat while firepower and mobility becomes the prime focus of addition. Do note that these are very general descriptions of the tech tree and that individual vehicles present in each nation can have their own characteristics that may differ from the trends. Medium tanks are more versatile and – depending on the specific vehicle – can be used for anything from long-range duelling to defending a capture point. They’re quick to change directions and easy to maneuver. When that is hit, the T-34 is unable to fire. Past these, the priority of modifications to upgrade can vary from different tanks and should be consulted on individual vehicle pages on whether mobility or firepower is more important to research. Slow and heavily armoured tanks will require a more careful approach but offer their ability to soak up heavy damage as recompense. The point is to kill them first. However, the French are in a general disadvantage in the top-rank battles due to the absence of gun stabilizers, so keep this in mind when fighting in a warfare of movement. For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. War Thunder Ground Forces Comprehensive Guide by Tomogaso1.First-time tank gamers Basics of combat You have a tank. These points are captured simply by driving into the bordered circle area with the enemy removed from it. Sniping is also an option with them because the guns fire at relatively high velocities. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. Picture says more than Tech Tree trends: Most American tank destroyers rely on mobility to benefit their firepower and definitely have armour considerations last, so careful positioning is always important to preserve the tank destroyer's efforts on the battlefield. You should have a tank tutorial option in the top right of the screen: This helpfully covers the essentials of tank combat (drive around, point gun at red things, shoot), with an emphasis on finding vulnerable spots when targeting enemy tanks for maximum damage. Here are some acronyms to keep in mind: AP (armour-piercing), HE (high explosive) and BC (Ballistic Capped). By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. It focuses on tank tactics and it is intended for new players who did not played Ground Forces before. The one thing that stay unique for most early Italian tanks is their upgraded high-normalization APHE shell, which give them upper hand at longer ranges compared to other factions that use similar APHE shell, although at point-blank range these shells aren't any better than normal ones. These are weak spots and are much weaker than the frontal hull. Tank destroyers for Germany also split into two design philosophies. 17pdr and 20pdr weapons. Firepower upgrades turret characteristics, accuracy, and unlocks new ammunition to be used. It used to be the case in War Thunder that ramming was a genuinely effective tactic… in aerial battles. And by quad-barreled modification of M42 plane tutorials it ’ s tank behind cover while leaving the turret the are. May want to try out with their own designs machine while under fire shoot! 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